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Game development course syllabus
Download and recognize the graphic engine - Enril Engine 5
Software worth downloading for studies or in general
Unreal Engine 5 in its uses industry and on the engine
Enril Engin installation
שיעור לדוגמה
Create a new project
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The interface - movement in space, placement of lighting models and more
For those who have a weak computer - performance improvement
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stage design
What is materials and creating our first material
unlit material
transparent material
Changing the texture relationships in the material
What is static mesh?
Creating our first game!
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Epic Content + Free Stuff
Adding Quixel Content
Decals + changing the size of Quixel materials
Foliage How to place lots of things on the map like vegetation
Collider? Collision? Touch of objects!
Adding models from the Internet
Metahumans
Test 1.
הרחב
Test 1.
1 מבחן
Test 1.
Tasks to submit -
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Time for some codes!
What is Blueprints?
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Creating our first code
Aventim Events
Creating my first function!
An explosion effect when touching an object
Get&Set Get&Set
If/Branch/Is
Maintaining order and comments in our codes
Test 2.
הרחב
Test 2.
1 מבחן
Test 2.
Tasks to submit 2-
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Time for some change!
Make the object grow!
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Magnifying the object separately in the three axes
An object that rises and returns to the starting point
Communication within the code
Creating an elevator -
Debugging – BreakPoints, Watch Values, Print string – debugging and analyzing the code
A more in-depth understanding of variables and types of variables
A consistent value for dynamic
Blueprints variables and instances
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Structures
Construction Script
Tasks to submit - variable programming
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Custom Events, Macros, Functions
Enum
Find Look At Rotation
For Loop
Tasks to submit – Enum, Forloop, Events, Macros, Findlookat
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Get actor of class
arrays
get actors of class
Inheritance
How to switch from camera to camera
Opening another map/stage
Test 3.
הרחב
Test 3.
1 מבחן
Test 3.
Tasks to submit - GAOC, Arrays, Inheritance
שיעור לדוגמה
Access to other blueprints and timelines
Decreasing the player's life by hitting an enemy
Creating an elevator
How to make a coin and making a magnet for the coins that will come to us
Expansion on timelines!
Slow Motion effect!
change values of a material at runtime
Extension on functions
DeltaTime - maintaining a consistent rate at different frame rates and different devices
Bind Events + Assign + Save pointers to spawn things
שיעור לדוגמה
Saving data between Game Instance maps
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How to access the blueprint in the map without get actor
Tasks to submit - timelines and access to another blueprint
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Creating our first game!
Creating the map from blueprints and designing the stage
Added disqualification to the game
It's time to give color and life to the map!
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Bug fix
Test 4.
הרחב
Test 4.
1 מבחן
Test 4
Tasks to submit - obstacles to the game
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User Interface - Widgets
What is User Interface?
Collection of coins
Why not use Bind
The right way to update the widget
Changing the map
Added time to finish the stage!
Fade in Sequence
Opening map!
Application of the buttons in the widget
loss screen
Widget animations
High score data storage system
Closing the game and how to progress
bonus public variables
Test 5.
הרחב
Test 5.
1 מבחן
Test 5
Tasks to submit - Game UI
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Advanced exercises!
How to make a game cube
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Find Closest Enemy
RayTrace + Forward vector
Creating The HalfLife2 Gravity Gun
Functions and events in less than a minute
Aventim - quickly
Functions - quickly
Fruit Ninja - time to create one of the most successful games in history
Fruit Ninja - what we will learn in the following playlist
שיעור לדוגמה
Downloading the materials for the Prot Ninja Playlist
Explore and understand the game Prot Ninja
Creating the project
Creating the actor and the background
fruit creation
Vulnerability test in fruit
Changing the ball to a real fruit
cut the fruit into pieces
Saving the forces for the cut parts of the fruit
The trail effect of the mouse
Creating an effect in a piece and changing the background
Changing the angle of the cut created on the fruit
Counting the score for the player
Added life to the player
Create a combo
Combo bug fix
Added super-slow gear to the game
Our superpower visibility swap
Adding an effect and changing the graphics during the slow motion
Adding animation to life and adding power to parts that are cut
Organization and order in the code
The creation of the last super fruit
Cutting the super fruit into pieces
End game screen
Added a timer to the stage
Creation in a random axis
Changes to our widget visibility
Adding effects to the last fruit
Our bomb design
The latest fruit design
Changes to the last fruit
Squish effect
The score update from the last fruit and the bonuses
Downloading life by mistake
Creating Main Menu
Main Menu design
Creating a store of reinforcements and player data
Animation and design
Adding sounds
Some small bonuses to upgrade the game
what awaits us
Time for an RPG project!!!
Create a new project
Character blueprint overview
The elements of the character
שיעור לדוגמה
the camera
Receiving buttons from the keyboard and mouse
What is skeletal mesh?
Physics Asset
Animation blueprint The animation system
Blendspace1d
Time for our own character!
Downloading the character
Added IdleAnimation
Download all animations
Standing running and walking of the character
character jump
שיעור לדוגמה
59- Adding a weapon to the character
Test 6.
הרחב
Test 6.
1 מבחן
Test 6.
Creating the enemy in the game!
Downloading the enemy and his animations
Creating the enemy code and its animation system
make him chase us
Running, walking and standing up to the enemy
Download animations of attacks
Montage - the melody of the attack
Vulnerable testing and player health reduction
The player life update is vulnerable
Attack by our player
The download of life
Touch the ax of our character
We can only hit once
Live above the enemy
Multiple attack of enemies
Activating physics and killing the enemy
Harig Dole's touch correction
Fixing a bug that hits a lot
An attack of only the upper body of our character
Test 7.
הרחב
Test 7.
1 מבחן
Test 7
Creating a new map and placing the enemies there
Creating the new map and putting our enemies on the map
Patrolling patrols the enemies until our player approaches
Activating the enemies into attack mode
שיעור לדוגמה
Opening video for the game
conclusions
Advanced programming exercises
Using Controllers + Code Design Patterns
Unreal Engine Cinema - creating movies, animations, editing and more
Unreal Engine Cinema - creating movies, animations, editing and more
שיעור לדוגמה
Creating a new project - cinema
Epic content
New characters and map
Sequence Basics
Sequence Camera
Rig Rail
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Rig Crane
Our first video
Our second video
The third video
Adding animations to videos
The fourth video
Fourth video - adding effects and combining different animations
Small changes to the fourth video
Combining all our videos into one video
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Camera Shake – camera shake
Adding sounds to whips
Playing the video while playing
Render the video
Making movies and animations - conclusions
Blender - 3D and modeling
What is a blender anyway?
Blender - installation
Blender - interface
Blender - change movement angle and size
Blender - creating a table
Blender - Mirror Modifier
Blender - move in defined units
Blender - Edit Mode
Blender – Extrude
Blender - create television
Blender - coloring the television
Bevel Tool - sharpening corners
Bevel Part 2 – creating stairs
Knife Tool – to cut the pieces
Loop Cut – creating loops in paces
Inset - creating a face towards me inside
Extrude individual faces
Modifiers – Solidify, Screw, Subdivision – cup modeling
Modeling 2 cups, a plate and a vase
Saving a project and opening a project
Apply Modifiers – creating a funnel
connecting objects
Render the scene
Export To Unreal - exporting the models to Unreal Engine
Creating new materials in Enril
Acknowledgments - Michael Eisenstein
Set up - Blender
Add-ons
Using F2
Loop Tools – Bridge
Loop Tools – Circle
Loop Tools – Curve
Loop Tools – Flatten
Loop Tools – Gstretch
Loop Tools – Loft
Loop Tools – Space & Relax
Apply Scale and Rotation
Transform Orientations
Pivot Point
Snap
Proportional Editing
Destructive and Undestructive
Mirror Modifier
Symmetrize
Skin Modifier (Basic character modeling)
שיעור לדוגמה
Sword creation - modeling, texturing, uv, hdri and much more!
3D sword - what will we have in this playlist
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Preparing the software to create the sword
Placing references in the scene
Modeling the blade
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Modeling the blade step 2
Saving and creating backups
Creating the sword shield
Creating the sword shield part 2
Modeling the handle of the sword
Modeling the pommel
Modeling the sword ring
Modeling the handle wrap
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Modeling the sword stone
What is UV Unwarp?
UV Unwrap Part 1
UV Unwrap part 2
PBR Textures
Texturing – Part 1
Texturing Part 2
Emission Textures
Principled Baker – Install
Baking Textures
Adding HDRI
Adding a camera
Rendering
treasure chest
Treasure chest - what are we going to create?
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introduction
Box modeling
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Open the lid
Open the box
Creating a lock
Modeling handles
Inflating the box
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Defects part 1
Defects part 2
Currency modeling
UV unwrap
Introduction to Texture Paint
Masks
Wood painting
Metal painting
Brush in Krita
Added dirt
material for currency
bone system
שיעור לדוגמה
Animation - part 1
Animation - part 2
Physics - Part 1
Physics - Part 2
Bake to Keyframes
scene check
Light in the box
Scene and lighting
Sparks - Particles System
Camera setup
Video Render
Sound editing and final render
Creating visual effects - VFX
What is visual effects - VFX
The principles of effects and types of effects
שיעור לדוגמה
The purpose of the effect
The importance of the timing of the effect
The importance of the shape of the effect
The importance of the effect color
The importance of the effect movement
The importance of contrast effect
Adding elements to the effect
Finding references
Cascade Particle System
Creating a new project - effects
Niagara VS Cascade
Cascade Particle System
Cascade Particle System – Part 2
Niagara System
A new project
Niagara System/Emitter
Niagara Emitter
Creating Sparks
שיעור לדוגמה
Creating System from sparks
Sparks – Particles Collision – Gravity – Upwards force
שיעור לדוגמה
Creating Our FlashBeam Texture and Material
Sparks - recent changes
Maintaining a relation in the information between emitters or different characteristics
Sparks – Looping Endless Sparks
VFX - Second Effects
New Niagara Effect
שיעור לדוגמה
Creating the rotating sphere
Adding colors and making 2 more spheres
Creating the trail that follows the sphere
שיעור לדוגמה
Adding color, effects and making 3 trails
Creating the impact moment - Sphere burst
Small Spheres Following Path
Spikes Impact
שיעור לדוגמה
Paint new texture + Material with Distortion
Glow Around Rotating Spheres
Using User Parameters
Using blueprints to change niagara parameters at runtime
Finding a job in the field
Finding a job in the field
הLesson הקודם
הLesson הבא
The elements of the character
Game development course syllabus
The elements of the character
הLesson הקודם
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