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Game programming course syllabus

Want to create the game of your dreams? Unreal Engine 5 is the perfect tool for you!
With Unreal Engine, even beginners can create amazing games thanks to the simple and intuitive Blueprints system.
You will learn to build spectacular virtual worlds, design engaging gameplay, and design unforgettable characters – all without the need for prior programming knowledge.
Join our course and you will receive all the tools and support you need to turn your vision into reality.
Unreal Engine is the industry standard, so why wait?
Start your journey into the world of game development today!

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0585700410 - Osher Dvir

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תוכן הקורס

Download and recognize the graphic engine - Enril Engine 5
Software worth downloading for studies or in general
Unreal Engine 5 in its uses industry and on the engine
stage design
What is materials and creating our first material
unlit material
transparent material
What is static mesh?
Epic Content + Free Stuff
Adding Quixel Content
Decals + changing the size of Quixel materials
Foliage How to place lots of things on the map like vegetation
Collider? Collision? Touch of objects!
Changing the texture relationships in the material
Adding models from the Internet
Metahumans
Test 1. 1 מבחן
תוכן השיעור
Time for some codes!
Creating our first code
Aventim Events
Creating my first function!
An explosion effect when touching an object
Get&Set Get&Set
If/Branch/Is
Maintaining order and comments in our codes
Test 2. 1 מבחן
תוכן השיעור
Time for some change!
Magnifying the object separately in the three axes
An object that rises and returns to the starting point
Communication within the code
Creating an elevator -
A more in-depth understanding of variables and types of variables
A consistent value for dynamic
Structures
Construction Script
Custom Events, Macros, Functions
Enum
Find Look At Rotation
For Loop
Get actor of class
arrays
get actors of class
Inheritance
How to switch from camera to camera
Opening another map/stage
Test 3. 1 מבחן
תוכן השיעור
Access to other blueprints and timelines
Decreasing the player's life by hitting an enemy
Creating an elevator
Expansion on timelines!
Slow Motion effect!
change values of a material at runtime
Extension on functions
How to access the blueprint in the map without get actor
Creating our first game!
Creating the map from blueprints and designing the stage
Added disqualification to the game
Bug fix
Test 4. 1 מבחן
תוכן השיעור
User Interface - Widgets
What is User Interface?
Collection of coins
Why not use Bind
The right way to update the widget
Changing the map
Added time to finish the stage!
Fade in Sequence
Opening map!
Application of the buttons in the widget
loss screen
Widget animations
High score data storage system
Closing the game and how to progress
bonus public variables
Test 5. 1 מבחן
תוכן השיעור
Advanced exercises!
Find Closest Enemy
RayTrace + Forward vector
Creating The HalfLife2 Gravity Gun
Functions and events in less than a minute
Aventim - quickly
Functions - quickly
Fruit Ninja - time to create one of the most successful games in history
Downloading the materials for the Prot Ninja Playlist
Explore and understand the game Prot Ninja
Creating the project
Creating the actor and the background
fruit creation
Vulnerability test in fruit
Changing the ball to a real fruit
cut the fruit into pieces
Saving the forces for the cut parts of the fruit
The trail effect of the mouse
Creating an effect in a piece and changing the background
Changing the angle of the cut created on the fruit
Counting the score for the player
Added life to the player
Create a combo
Combo bug fix
Added super-slow gear to the game
Our superpower visibility swap
Adding an effect and changing the graphics during the slow motion
Adding animation to life and adding power to parts that are cut
Organization and order in the code
The creation of the last super fruit
Cutting the super fruit into pieces
End game screen
Added a timer to the stage
Creation in a random axis
Changes to our widget visibility
Adding effects to the last fruit
Our bomb design
The latest fruit design
Changes to the last fruit
Squish effect
The score update from the last fruit and the bonuses
Downloading life by mistake
Creating Main Menu
Main Menu design
Creating a store of reinforcements and player data
Animation and design
Adding sounds
Some small bonuses to upgrade the game
what awaits us
Time for an RPG project!!!
Create a new project
Character blueprint overview
the camera
Receiving buttons from the keyboard and mouse
What is skeletal mesh?
Physics Asset
Animation blueprint The animation system
Blendspace1d
Time for our own character!
Downloading the character
Added IdleAnimation
Download all animations
Standing running and walking of the character
59- Adding a weapon to the character
Test 6. 1 מבחן
תוכן השיעור
Creating the enemy in the game!
Downloading the enemy and his animations
Creating the enemy code and its animation system
make him chase us
Running, walking and standing up to the enemy
Download animations of attacks
Montage - the melody of the attack
Vulnerable testing and player health reduction
The player life update is vulnerable
Attack by our player
The download of life
Touch the ax of our character
We can only hit once
Live above the enemy
Multiple attack of enemies
Activating physics and killing the enemy
Harig Dole's touch correction
Fixing a bug that hits a lot
An attack of only the upper body of our character
Test 7. 1 מבחן
תוכן השיעור
Creating a new map and placing the enemies there
Creating the new map and putting our enemies on the map
Patrolling patrols the enemies until our player approaches
Opening video for the game
conclusions
תרגילים מתקדמים
Using Controllers + Code Design Patterns

Game programming course

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