Download and recognize the graphic engine - Enril Engine 5
Time for some codes!
Time for some change!
Access to other blueprints and timelines
Creating our first game!
User Interface - Widgets
Advanced exercises!
Functions and events in less than a minute
Fruit Ninja - time to create one of the most successful games in history
Time for an RPG project!!!
Character blueprint overview
Time for our own character!
Creating the enemy in the game!
Creating a new map and placing the enemies there

Tasks to submit - obstacles to the game

Come on guys first game time to take it to the next level!!!!

1) Create three more obstacles, be *creative*!!!!
Not only in terms of programming, don't forget that there is also the graphic visibility (doesn't have to be cubes!)
Not only in terms of the programming we created! (Already counting on you to think of things to create!)
Doesn't have to be just purple red and yellow!
can take inspiration from the game Fall Guys! or from any game you choose

2) Create an obstacle that "shakes" during 3 seconds and then triggers to another area, the shaking will increase throughout the 3 seconds which will give the player an understanding that something is going to happen and then it will trigger to another very close point and will only change in direction to the sides.

3) Create an unbalanced obstacle - the player will have to stay on his center in order not to bend to the sides and fall with the player (for example, place a small cube without physics simulation and on top of that a long cube that sits on the small cube that will bend if we jump in the middle).
4) Create a cube that has something in it that spins and tries to knock the player off in the process, could be a hammer or something that spins on a pivot or whatever you want!

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I would be more than happy for you to post here the obstacles you created in the comments (not by uploading these tasks in the comments of this lesson)! So that other students can see your creativity and be inspired!

trust you! A project like this can enter your portfolio and give you a very high value!

Be creative!
Invest in it!
What makes a game amazing is not its complex code, not its crazy graphics - it's the amazing connection of everything that is more than a game that takes you into its world, draws you in, and seems "believable" to the player.
The combination of all these elements together, in a suitable and beautiful way is what makes our game fun and beautiful!
Take for example small games for cell phones with the simplest mechanics, they also reach millions of downloads!
And take for example the most complex games out there, but with childish and minimal graphics also reach millions of downloads!

The most important thing is for the player to feel that he is entering the game experience!
Even the simplest things with a little creativity and a successful combination look and feel just something fun for the player and makes all the difference!

So come on, I've stopped digging for you, it's time for you to dig a little for me with performances in our first game together!

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