Download and recognize the graphic engine - Enril Engine 5
Test 1.
1 מבחן
Time for some codes!
Test 2.
1 מבחן
Time for some change!
Test 3.
1 מבחן
Access to other blueprints and timelines
Creating our first game!
Test 4.
1 מבחן
User Interface - Widgets
Test 5.
1 מבחן
Advanced exercises!
Functions and events in less than a minute
Fruit Ninja - time to create one of the most successful games in history
Time for an RPG project!!!
Character blueprint overview
Time for our own character!
Test 6.
1 מבחן
Creating the enemy in the game!
Test 7.
1 מבחן
Creating a new map and placing the enemies there
Advanced programming exercises
Unreal Engine Cinema - creating movies, animations, editing and more
Blender - 3D and modeling
Creating visual effects - VFX
Cascade Particle System
Niagara System
Finding a job in the field

Tasks to submit - Game UI

I remember the first time I made a UI in a game,
I was like this - what??
Go to where I created the UI from there to the widget from there to the component that wants to change and from there my brain has already run out.
Don't worry, practice practice practice is the way!
This knowledge of UI is not only for UI
To go from place to place, to understand where everything belongs, to find components from end to end
All these things exist in every part of our software!
But this is the first time that this has manifested itself with us with such intensity.
So come on, let's start practicing!

1) Create a variable for the player that determines how many times he can jump in total, each time he jumps the amount of jumps left for him will decrease by one (in Blueprint the player is called bp_thirdpersoncharacter, use printstring to find the jump event there to know where to generate the code).
2) Create a blueprint that contains an object that expresses Pick Up, which adds to the player the amount of jumps he will actually make Reload to the amount of jumps he has left
3) Create a variable in the savegame of how many times the player jumped in total in all games and at the end of each game show him the total number of jumps he made in all games.
4) Create a variable in the savegame that will count the number of times the player played the game in total compared to how many times he actually finished the stage itself and reached its end for example 4/12 and display it on the end screen.
5) Create a variable in the savegame that will count the total amount of time the player played in the game throughout his life and display it on the end screen.
6) Added animation to each of these elements.
7) Take one of the obstacles in the game and change the value that affects it (for example the obstacle that rotates so its rotation speed will become a variable) make it a public variable and create some of it on the map with different values that will behave differently but will keep the same functionality.


Post your game here in the comments (not when uploading the tasks there you will only upload the solutions, post your game in the comments)! Upload a video of it so that others can see your project and get inspired and see what amazing projects can be created at the very beginning!!!!.

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